
人形、おもちゃ、ゲームの製造
Description
この産業は、主に人形、人形の部品、人形の服、アクションフィギュア、おもちゃ(電子製品を含む、ゲーム機および携帯型ビデオゲームなど)、ホビーキット、および子供用車両(金属製の自転車および三輪車を除く)の製造を主な事業とする企業で構成されます。
Hierarchy
| Code | Title | Description |
|---|---|---|
| 33 | Doll, Toy, and Game Manufacturing 2-digit sector | The Sector as a Whole The Manufacturing sector comprises establishments engaged in the mechanical, physical, or chemical transformation of materials, substances, or components into new products. The assembling of component parts of manufactured products is considered manufacturing, except in cases where the activity is appropriately classified in Sector 23, Construction. Establishments in the Manufacturing sector are often described as plants, factories, or mills and characteristically use power-driven machines and material handling equipment. However, establishments that transform materials or substances into new products by hand or in the worker's home and those engaged in selling to the general public products made on the same premises from which they are sold, such as bakeries, candy stores, and custom tailors, may also be included in this sector. Manufacturing establishments may process materials or may contract with other establishments to process their materials for them. Both types of establishments are included in manufacturing. Selected industries in the Manufacturing sector are comprised solely of establishments that process materials for other establishments on a contract or fee basis. Beyond these dedicated contract manufacturing industries, establishments that process materials for other establishments are generally classified in the Manufacturing industry of the processed materials. The materials, substances, or components transformed by manufacturing establishments are raw materials that are products of agriculture, forestry, fishing, mining, or quarrying as well as products of other manufacturing establishments. The materials used may be purchased directly from producers, obtained through customary trade channels, or secured without recourse to the market by transferring the product from one establishment to another, under the same ownership. The new product of a manufacturing establishment may be finished in the sense that it is ready for utilization or consumption, or it may be semi-finished to become an input for an establishment engaged in further manufacturing. For example, the product of the alumina refinery is the input used in the primary production of aluminum; primary aluminum is the input to an aluminum wire drawing plant; and aluminum wire is the input for a fabricated wire product manufacturing establishment. The subsectors in the Manufacturing sector generally reflect distinct production processes related to material inputs, production equipment, and employee skills. In the machinery area, where assembling is a key activity, parts and accessories for manufactured products are classified in the industry of the finished manufactured item when they are made for separate sale. For example, an attachment for a piece of metalworking machinery would be classified with metalworking machinery. However, component inputs from other manufacturing establishments are classified based on the production function of the component manufacturer. For example, electronic components are classified in Subsector 334, Computer and Electronic Product Manufacturing, and stampings are classified in Subsector 332, Fabricated Metal Product Manufacturing. Manufacturing establishments often perform one or more activities that are classified outside the Manufacturing sector of NAICS. For instance, almost all manufacturing has some captive research and development or administrative operations, such as accounting, payroll, or management. These captive services are treated the same as captive manufacturing activities. When the services are provided by separate establishments, they are classified in the NAICS sector where such services are primary, not in manufacturing. The boundaries of manufacturing and the other sectors of the classification system can be somewhat blurry. The establishments in the Manufacturing sector are engaged in the transformation of materials into new products. Their output is a new product. However, the definition of what constitutes a new product can be somewhat subjective. As clarification, the following activities are considered manufacturing in NAICS: <table width=100%><tr><td width=10%> </td><td><dl><dt style='padding-left: 10px; text-indent: -10px;'>Milk bottling and pasteurizing;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Water bottling and processing;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Fresh fish packaging (oyster<br/> shucking, fish filleting);</dt><dt style='padding-left: 10px; text-indent: -10px;'>Apparel jobbing (assigning<br/> materials to contract<br/> factories or shops for<br/> fabrication or other contract<br/> operations) as well as<br/> contracting on materials<br/> owned by others;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Printing and related activities;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Ready-mix concrete production;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Leather converting;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Grinding lenses to<br/> prescription;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Wood preserving;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Lapidary work for the trade;</dt></dl></td><td width=10%> </td><td><dl><dt style='padding-left: 10px; text-indent: -10px;'>Electroplating, plating, metal<br/> heat treating, and<br/> polishing for the trade;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Fabricating signs and<br/> advertising displays;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Rebuilding or remanufacturing<br/> machinery (i.e., automotive<br/> parts);</dt><dt style='padding-left: 10px; text-indent: -10px;'>Making manufactured homes<br/> (i.e., mobile homes) or<br/> prefabricated buildings,<br/> whether or not assembling/<br/> erecting at the customers'<br/> site;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Ship repair and renovation;</dt><dt style='padding-left: 10px; text-indent: -10px;'>Machine shops; and</dt><dt style='padding-left: 10px; text-indent: -10px;'>Tire retreading.</dt></dl></td><td width=10%> </td></tr></table> Conversely, there are activities that are sometimes considered manufacturing, but which for NAICS are classified in another sector (i.e., not classified as manufacturing). They include: 1. Logging, classified in Sector 11, Agriculture, Forestry, Fishing and Hunting, is considered a harvesting operation; 2. Beneficiating ores and other minerals, classified in Sector 21, Mining, Quarrying, and Oil and Gas Extraction, is considered part of the activity of mining; 3. Constructing structures, assembling prefabricated buildings, and fabricating at the construction site by contractors are classified in Sector 23, Construction; 4. Breaking bulk and reselling in smaller lots, including packaging, repackaging, or bottling products, such as liquors or chemicals; assembling and selling computers on a custom basis; sorting and reselling scrap; mixing and selling paints to customer order; and cutting metals to customer order for resale are classified in Sector 42, Wholesale Trade, or Sector 44-45, Retail Trade; and 5. Publishing and the combined activity of publishing and printing, classified in Sector 51, Information, transform information into a product for which the value to the consumer lies in the information content, not in the format in which it is distributed (i.e., the book or software compact disc). |
| 339 | Miscellaneous Manufacturing 3-digit subsector | Industries in the Miscellaneous Manufacturing subsector make a wide range of products that cannot readily be classified in specific NAICS subsectors in manufacturing. Processes used by these establishments vary significantly, both among and within industries. For example, a variety of manufacturing processes are used in manufacturing sporting and athletic goods that include products such as tennis rackets and golf balls. The processes for these products differ from each other, and the processes differ significantly from the fabrication processes used in making dolls or toys, the melting and shaping of precious metals to make jewelry, and the bending, forming, and assembly used in making medical products. The industries in this subsector are defined by what is made rather than how it is made. Although individual establishments might be appropriately classified elsewhere in the NAICS structure, for historical continuity, these product-based industries were maintained. In most cases, no one process or material predominates for an industry. Establishments in this subsector manufacture products as diverse as medical equipment and supplies, jewelry, sporting goods, toys, and office supplies. |
| 3399 | Other Miscellaneous Manufacturing 4-digit industry group | This industry group comprises establishments primarily engaged in miscellaneous manufacturing, such as jewelry and silverware manufacturing, sporting and athletic goods manufacturing, doll, toy, and game manufacturing, office supplies (except paper) manufacturing, sign manufacturing, and all other miscellaneous manufacturing. |
| 33993 | Doll, Toy, and Game Manufacturing 5-digit NAICS industry | Doll, Toy, and Game Manufacturing |
| 339930 | 人形、おもちゃ、ゲームの製造 6-digit U.S. detail | この産業は、主に人形、人形の部品、人形の服、アクションフィギュア、おもちゃ(電子製品を含む、ゲーム機および携帯型ビデオゲームなど)、ホビーキット、および子供用車両(金属製の自転車および三輪車を除く)の製造を主な事業とする企業で構成されます。 |
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Classification References
- 01金属三輪車および自転車の製造--は、U.S. Industry 336991、オートバイ、自転車および部品の製造に分類されています。
- 02スポーツおよび競技用商品の製造--は、Industry 339920、スポーツおよび競技用商品の製造に分類されています。
- 03コインまたはカード式のゲームマシンの製造--は、U.S. Industry 339999、その他の miscellaneous 製造に分類されています。
- 04電子ビデオゲームカートリッジおよびビデオゲームソフトウェアの製造および複製--は、Industry 334610、磁気および光学メディアの製造および複製に分類されています。および
- 05ゲームソフトウェアの出版または出版および複製--は、Industry 513210、ソフトウェア出版者に分類されています。
Index Items
アクションフィギュアの製造
子供用自動車、製造
ボール、ゴム(スポーツ用具を除く)、製造
ベビー用自動車、製造
人形用自動車、製造
チェッカーとチェッカーボードの製造
チェス駒とチェスボードの製造
人形用衣料の製造
クラフトおよび趣味キットおよびセットの製造
ダーツとダーツゲームの製造
おもちゃの食器、製造
人形用自動車とカートの製造
人形用衣料の製造
人形、人形部品および人形用衣料(ウィッグを除く)の製造
電子おもちゃおよびゲームの製造
ハンドヘルド電子ビデオゲーム、製造
刺繍キットの製造
ゲーム(コインまたはカード式のものを除く)、子供用および大人用の、製造
ゲーム機(コインまたはカード式のものを除く)の製造
子供用ゴーカート、製造
趣味用ホッケー、製造
凧の製造
マーブルの製造
モデルキットの製造
モデル鉄道の製造
おもちゃおよび趣味用モデル(例:飛行機、ボート、船)、製造
玩具楽器、製造
趣味用鉄道モデル、製造
玩具銃、製造
ロッキングホースの製造
科学キット(例:化学セット、顕微鏡、自然科学キット)の製造
子供用スクーター、製造
子供用スノーーカー、製造
ベビー用ストローラー、製造
構造用おもちゃセットの製造
人形(動物を含む)の製造
おもちゃ用家具および家庭用設備、製造
おもちゃの製造
電車および設備、おもちゃ、電気または機械式、製造
三輪車(金属を除く)の製造
子供用車両(自転車および金属三輪車を除く)、製造
ビデオゲームデバイスの製造
ビデオゲームマシン(コインまたはカード式のものを除く)の製造
子供用ワゴン(例:コスター、エクスプレス、およびプレイ)、製造
ベビー用ウォーカー(車両)、製造
How Item Can Help
Manages complex multi-channel inventory across diverse product SKUs and frequent promotions to prevent stockouts or overstock in doll and toy warehouses.
Synchronizes real-time availability data between wholesale and retail order channels to reduce shipping errors and expedite high-demand holiday games.
Optimizes last-mile delivery routes for heavy and bulky items like building sets to reduce fuel costs and carbon emissions during peak sales seasons.
Item.com Tools
External Resources
Census.gov NAICS Detail
Official US Census Bureau definition and scope for NAICS 339930.
Toy Association
Industry association representing manufacturers and importers of toys, games, and other play-related products.
U.S. Department of Labor - NAICS Data
Official government resource providing detailed definitions and manufacturing statistics for NAICS 339930.
Doll & Toy Manufacturer Directory
Industry directory containing contact information and profiles for doll, toy, and game companies.